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Posted - 2011.11.05 08:27:00 -
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Demon Azrakel wrote:Sad that CCP pre-nerfed the talos from early stats: No Drone Bay No Super-Web
In trueth it's just hybirds that are pre-nerfed. The caldaire ship on the other hand is double pre-nerfed. It's ship bounses are spilt we all know how well that works out and well it's got the same hybird pre-nerf that all Hybird ships share together in one big pre-nerf faimly.![Ugh](https://forums-archive.eveonline.com/Images/Emoticons/ccp_ugh.png) |
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Posted - 2011.11.06 13:40:00 -
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Gecko O'Bac wrote:Nope, if anything move the Naga completely to hybrids and fix them. Caldari have quite enough missile ships, we don't need any more. What we need is a competitive gun platform. I'm quite tired of getting pidgeon - holed to "oh look yet another Pve ship".
Hey clueless. Hybirds suck before this patch and there going to suck just alittle bit less after the patch. Get the missile boat. |
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Posted - 2011.11.06 13:41:00 -
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Talos
This ship is Pre-Nerfed becouse Hybirds will still suck even after the Hybird changes.
How about you give use a fun ship at least based off Drones. Thoughs are at least always fun and are the most used Gallente ships. Ya mainly becouse Hybirds suck but at least drones are fun still.
Ideal time and feel free to tell me I'm crazy after you read it all and think about how it would work.
Talos
While not endowed with any High slot weapon systems though's guys over at Creo Dron have out done them selfs this time. They have learned how to fit the Carriers uniq drone hardwired subsystem routins onto a Battle Cruiser at the cost of any other weapon system. And pushed the envolope of what mite be considered safe with drone AI.
Developer: Creo Dron
Role Bonus: 99% reduction in warfare Link module CPU needs. Can use 1 Warfare Link module.
Battlecruiser Skill bonus: +25 Drone Bandwidth and +50 Drone Bay per level. 10% increase to drone hitpoints and damage dealt by drones per level.
Speical Weapon System Bonus: 99.7% Reduction in Drone Control Unit 1 module CPU and Powergrid needs.
6 high slots 5 med slots 6 low slots
Drone Bandwidth 125m3 Drone Bay 375m3
And what ever cpu/powergride is needed or fair same for the mid's and low's.
But I realy think 6 highs is just right. It lets you fit max dps with a warfare link or you have to start giving up warfare link and dps for other high slot mods and it also forces you to give up high slot mods for more drone range. i.e. if you want to snip with Senterys you have to start feeding drone link augmentors into high slots lowering the amound of dps you can do not counting the Omnidrectionals tracking links eating up mids.
Max level Drone Bandwidth 250m3 Drone Bay 625m3
That will let you field 10 heavys or senterys. You can check EFT for the dps of a Dominx riged with 2x SDA is 538 for Garde 2's or double it for this ship at 1076. But keep in mind that's max dmg and drone rigs lower cpu so 2xSDA rigs pluse drone modes should turn you into a glass cannon.
And with out any SDA's your looking at around 450 dps or double it for this ship at 900.
I realy think the dps is on par with the other ships and one full flight of drones is 250m3 and it's your only weapon so the 625m3 drone bay is not that big and it still makes the loss of drones harmfull if it go's on to long or aoe dmg is cleaning the clock on your drones.
And the Cargo hold needs to be halved as you will need to carry no ammo but to make it fair we need to lower the amount of cap boosters in there.
Ok thats just a ruff ideal for a fun Teir 3 BC. Reather then the Pre-Nerfted Hybird ship thats comeing are way.
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Posted - 2011.11.08 08:28:00 -
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Pattern Clarc wrote:Destination SkillQueue wrote:Cosimo Medici wrote:Kiev Duran wrote:
I can't make heads or tails of a single goddamned word of this. What are you trying to say?
What I want to say, is following: there's plenty of people who are waiting for Tornado and clearly know how It may be used and will be used. If it's stats will be tuned down, this ship will be useful still because it fits into common matari way to fly ships, as cane or phoon, or nano-pest. Others are thrown into just for 'symmetry'. Only as emty entity for market and papers and tick in documentation. 'Work completed' no 'intended' role for them, no sense for using them. They are just deadborn frankenstein's monsters. Well that is the inherent problem in designing ships for a specific narrow role. Instead of designing 4 good ships you design a role and make 4 racial variants of that. One of them(with luck 2) will always be the best at it and the rest can be pretty much ignored. Since this time the designed role relies heavily on minmatar strengths, it's natural that minmatar is one of the better choices. I'm not saying it doesn't need some tweaking, but it's unlikely to change the outcome, since the role naturally favors them. Good post. May be worth reconsidering the roles of ships whose racial traits are diametrically opposed to them successfully completing that role.
Ya the sad thing is I thought that the Cane already filled this role very well. I was not made aware that Minmatar were hurting in any way what so ever out side of capital ships but in that departement they just go it's ok the one thing are Gallete allys do right is Capitals so were cool. |
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Posted - 2011.11.17 06:29:00 -
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Apex Bex wrote:Aglais wrote:You do realize that you could just, I dunno, train that giant ******* gap in your skillset where hybrid turrets should be.
Don't whine to CCP because you were too lazy to train hybrids. They're going to be less broken once the Naga is out, so you actually may have a desire to do so. Considering the time commitment required, Hybrids aren't worth the punt. I'd be better off cross training to Minmatar and projectiles. At least I know they'll work. The fact remains, four ships, four races and only three weapon systems represented. It's a glaringly obvious omission.
Brother I just want to tell you that I share your pain.
Tha fact remains, four ships, four races and only two weapon systems represented, It's a glaringly obvious omission.
Becouse Hybirds are just as broken on Gallente ships even with Tracking/DMG bonus. I want Drones and I want them on that 800-1000dps level at least with Garde 2's. and even demand that there are no other weapon systems be on the ship. Becouse the other ships get no drone bays it should get no High slot weapons. |
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Posted - 2011.11.17 06:45:00 -
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OT Smithers wrote:The actual reason that CCP ditched the torps and cruise missiles is that both have serious issues in PvP (this is, of course, the reason that you so rarely see Caldari BS's on the field). Specifically, travel time, explosion velocity, and explosion radius. CCP could EASILY address the problems using bosuses on the Naga, but they cannot do so without shining a spotlight on the problem overall -- as they would end up with a BC that outclasses the existing Caldari BS's. This would leave them with the option of either fixing these weapons across the board, or fixing the bonuses on Caldari BS's to also address the issues.
Both of those bring with them their own set of problems: specifically, development time they do not want to spend, and faster missioning.
None the less, this solution is bullshit.
Essentially, they are releasing the expansion with an Amarr BC, a Minmatar BC, and two Gallente BC's.
Pls for the love of Drones stop trying to push Hybirds onto Gallente ships. They are omost just as bad on are ships for pvp or missioning too. Real Gallente's know this and know that Drone's are the real Gallente weapon system. Just as the real Caldari weapon system is Missiles. So as I see it were both geting *crewed again together all over again. |
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Posted - 2011.11.17 06:51:00 -
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The Gallente Prayer
Our Drones, who art in Drone Bays Hallowed be thy Drone Bandwidth Thy Senterys come Our enemies be done In low sec As it is in Empire Give us this day Our daily gank And forgive us our WCS's But we won't forgive them that use them against us And lead us not into bubbles, But deliver us from scramblers For thine is the thermal The explosive The kinetic EM
Amen![Bear](https://forums-archive.eveonline.com/Images/Emoticons/ccp_bear.png) |
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Posted - 2011.11.17 07:04:00 -
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Packlid wrote:Phantomania wrote:
Its OK, a petition is being passed around atm.
Make it fair!...Make it Missiles!
Missile Pilots want Equality!
Naga needs a 100% Hybrid Turret NERF!
/signed
/signed /signed |
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Posted - 2011.11.17 07:47:00 -
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Ganthrithor wrote:Caldari are a split-weapons race you morons. They already have a missile BC-- its called a Drake, and you probably fly it already! If you want to stick to missiles, keep flying your Drakes. Stop whining about how you now have a viable rail platform as well (lol, it's like a Ferox except possibly useful as a spaceship!).
Big on the possibly part is why you would be better off with the Torp verson. At least then you know you have a useable ship. |
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Posted - 2011.11.18 07:53:00 -
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Nyio wrote:This is what I think about the new ships: The Gallente ship need to have some drone bonuses and the Caldari need missile bonuses. That is all. ![Smile](https://forums-archive.eveonline.com/Images/Emoticons/ccp_smile.png)
Quoted for Trueth! |
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Posted - 2011.11.18 08:04:00 -
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Phantomania wrote:Fact- Caldari has more T1 Sub-Caps were Missile Launcher points outway Turret points = Missiles are Caldari's Primary Weapon!
Fact- Caldari has no T1 Sub-Cap Ship that can carry a FULL 8-Slot rack of BS sized Launchers, unlike the other races, which have each at least one BS that can boast 8 of their Primary BS sized weapon!
Fact- CCP needs to fix Caldari's Primary Weapon!
Fact- Naga is supposed to be a Missile Boat with fixed Missiles and decent Missile Bonus's!
Doesn't take a Genius!
And you save me from having to point out that problem with Caldari BS Missile systems. No race other then Caldari have to use a Tech 2 Battle ship and a Maurader at that in order to field a full 8xBS weapons other then Caldari. It would have been realy nice to have a seconded non-Captial priced ship that could.
How ever Gallent are stuck at only between 300-480 Drone dps on there BS weapons too. So once again Caldari and Gallente are both being *crewed by having Fail Rails and Comakazi Blasters forced on them with out any real fixs for them.
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Posted - 2011.11.18 08:14:00 -
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Gypsio III wrote:Iam Widdershins wrote:People are forgetting that the only original complaint about the Torpedo Naga was that it has difficulties applying the damage, i.e. torpedoes are slow. This is easy to fix with role bonuses that makes torpedoes reach their max range quicker rather than chugging along at the same speed as a MWDing Naga. No, it's nothing to do with the torp velocity. The problem was the explosion radius of 450 m and the explosion velocity of ~108 m/s, requiring usage of a painter and web to apply good damage to its tier 3 counterparts, and the lack of a torp damage bonus which meant that it has less raw damage than any other tier 3 BC. On the proper BS scale, torps are basically okay, because they work well against fat, slow BS bricks. But these tier 3 BCs are intended to be used more as skirmish platforms - if they go head to head with a BS then they'll just die horribly. As such, torpedos are a terrible weapon for the Naga - a torp Naga can't survive a close-range engagement against a BS, and it can't apply much torp DPS to smaller targets. Against fellow t3 BCs, the torp Naga was hopeless. It had the lowest raw DPS of any, lacking a torp damage bonus. It needed to get into web range to apply that poor DPS, which it found difficult being the slowest. It needed at least one painter to apply its poor raw DPS too. The result was a slow ship that was only effective inside web range and had relatively poor DPS even when it somehow managed to apply its EFT maximum. It was a nonsense, a pointless ship, one utterly outclassed by every other t3 BC at close range and at long range. It made the Talos look good, that's how bad it was. It was also terrible at PVE, for the same reasons of poor application of damage against elite frigates and cruisers. I am astonished that there is so much misinformed, clueless carebear whinging - it sounds like that idiotic missile whine thread after the QR missile boost, dozens of pages full of carebears whinging that they'd had to change their L4 fit, unable to comprehend that missile PVP had just been massively boosted. The rail Naga has a substantial DPS advantage over every other t3 BC beyond ~80 km. It is a useful ship that will be flown; the torp Naga was a pointless embarrassment.
I got news for you if it had problems with speed as a Torp plateform that's not going to get any better with a Hybird one. And it's only a differnts of opion as they could have droped the bloodie Hybird bonus and given it some real Missile bonus that made it work just fine as a Caldari Torp spewing Moster. With Hybirds you just got Apirl Fooled this year for reals and with no take backs.
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Posted - 2011.11.18 08:26:00 -
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Naomi Knight wrote:900dps oh noo that must be something , especially when my new naga can do 1000+ with 2 magstabs with void 10+6km opt/falloff and has less fitting issues ,no missile lag etc. The best part was about torp naga it couldnt fit t2 launchers + tackler gear due to horribly low cpu.
"Against capitals, Rage torpedoes would do just sick damage." hmm 940dps all lvl 5 with 2 bcs yeah totally sick dmg not in a good way thou
"Torpedoes have their problems applying damage, sure. Big explosion radius, low explosion velocity, yada yada. They are Battleship weapons, what do you expect." strange other battle ship weapons (guns) have much less problem applying dmg
here is what i love the most: "it works great in PVE with heavy missiles fit, doing more damage than the Drake in all but Kinetic, while it makes a fantastic DPS support ship against larger targets in PVE as well when fit with torpedoes." so basically you wanted another pve missile ship, thx to say the truth even if it was burried between lots of false assumptions
I dont know what your smoking but you did not see Hybird plateforms on the top 20 kill boards this time around and your not very likely to see any the next time around ether. Hybirds blow before this expantion and there only going to blow just alittle less after this expation.
There just basicly easyer to fit then before with better tracking and alittle more dmg. O and the best thing they did do for them is a new 5 sec reload timer and lighter ammo.
Hybirds will just be a bit more usefull for everything there already used for and there for are not likely to end up on the Top 20. |
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Posted - 2011.11.18 08:37:00 -
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OT Smithers wrote:Ganthrithor wrote:Dude I literally just went on SiSi and flew a neutron blaster naga. It wasn't half bad-- big tank, speedy ~*enough*~, has 37km range (or somwhere in there) with null. Does decent DPS. I don't know what you guys are complaining about, especially since torpedoes are literally the most god-awful weapon system ever and won't do any damage to anything smaller than an MWDing dread.
Hell, it's even got Ferox factor-- some frigate pilot was all "hey look a terrible ship" and burned right at my Naga when I warped to a combat site at range, resulting in his immediate blapping. Simple answer: because Caldari Pilots use missiles and would actually like something other than the freaking drake to fly. Gallente pilots train Hybrids. Caldari Pilots train missiles.
O your so close to being right here let me help you.
Simple answer: Because Caldari and Gallente Pilots use missiles and drones and would actually like something other then the freaking drake or Myrmidon to fly.
Only misslead Gallente and Caldari pilots train Hybirds to the Large levels. |
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Posted - 2011.11.18 08:44:00 -
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Vincent Gaines wrote:OT Smithers wrote: All true, and it misses the point. Everyone, including CCP, knows that Torps and Cruise missiles have huge issues -- this is why no one uses them. The solution is not to abandon missiles and all the people who spent months or years training them.
The solution is to fix the freaking missile problem.
The whole point of this so-called new direction is that CCP is supposed to have STOPPED this kind of half-assed bullshit. Yet here, again, we see that this is not the case.
Years? It takes maybe 2 months to fully train up missiles, same as it does rails. I never understood where people get this from. standard missiles -> heavy missiles -> torps/cruise -> ... branch -> assault missiles -> heavy assault missiles You branch off into 2 sections on the heavy side which lead to specialized missiles (low range/hi damage or LR/low damage, respectively) small hybrid -> medium hybrid -> large hybrid ... branch -> small rails -> medium rails -> large rails Supporting skills taks roughly the same time, just most missile users never bother with projection, bombardment, painting, etc. Gunnery support skills help hybrids but apply to ALL turret platforms, thus opening you up to every race: sharpshooter, controlled bursts, etc. But to say that people spend YEARS training missiles is a joke. No it takes zero time, but people do that then ignore half of the race's other ships because CCP already made viable ships while the railships remained on the backburner.
Let me finsh what this guy started.
IN a round about way he say Trust In Rust and train Projectails and Winmatar.![Bear](https://forums-archive.eveonline.com/Images/Emoticons/ccp_bear.png)
There see that's not so hard now is it. |
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Posted - 2011.11.18 08:48:00 -
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Vincent Gaines wrote:Iam Widdershins wrote: I'm not asking to have the explosion velocity bonus back. That's fine, it can do without. Just give double-quick missiles and +50% torpedo velocity; having 2 extra bonuses is no problem for a ship that has one of two mutually exclusive weapon systems.
Double quick missiles means 100% to torpedo velocity. Is that per level? Throw that on top of another 50% and you now have long range torps but still will have a slow explosion velocity.. If you increase both you will have an overpowered ship because it'll be painted and abused to where these can hit cruisers at range for high DPS. Do you see how knife-edge it is now?
O you mean how the Winmatar Teir 3 is doing high dmg and can hit cruisers at range for high DPS too? Well **** lets nerf Projectials. |
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Posted - 2011.11.18 08:56:00 -
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Pattern Clarc wrote:Wonders how many gallente pilots would cry this hard if the talos was switched from drones...
I only wish the Talos was a Drone boat. But we long term Gallente pilots are kind of use to CCP kicking us in the nuts and then telling us it's good.![Shocked](https://forums-archive.eveonline.com/Images/Emoticons/ccp_shocked.png)
The only real Apirl Fools joke CCP ever did was trying to force Hybirds as anything but a weak seconday back up weapon system on Caldari and Gallente ships. When main stream Caldari and Gallente pilots want better Missile and Drone ships. And now it looks like it's a no take back's for both of us this time around again.
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Posted - 2011.11.18 09:08:00 -
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Foofad wrote:A ton of pilots in general train torps to PVP, vis a vis stealth bombers. But right now the Caldari have no worthwhile railboats, and they do have worthwhile missile and torpedo ships. It fills a much needed gap in the Caldari lineup for a truly decent hybrid platform.
News Flash Rails Sucked alot before this expation and there only going to suck alittle bit less after. Blasters are still only realy usefull for what they already do well and I dont for see the nice name Fail Rails going anywere soon ether.
On the other hand Caldari Pilots could probly have realy used and Non-Maruader Non-Capital priced 8xTorp ship for all kinds of things. |
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Posted - 2011.11.18 09:12:00 -
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erfta wrote:Ganthrithor wrote:OT Smithers wrote:Ganthrithor wrote:Dude I literally just went on SiSi and flew a neutron blaster naga. It wasn't half bad-- big tank, speedy ~*enough*~, has 37km range (or somwhere in there) with null. Does decent DPS. I don't know what you guys are complaining about, especially since torpedoes are literally the most god-awful weapon system ever and won't do any damage to anything smaller than an MWDing dread.
Hell, it's even got Ferox factor-- some frigate pilot was all "hey look a terrible ship" and burned right at my Naga when I warped to a combat site at range, resulting in his immediate blapping. Simple answer: because Caldari Pilots use missiles and would actually like something other than the freaking drake to fly. Gallente pilots train Hybrids. Caldari Pilots train missiles. Then the Caldari pilots are functionally ******** and willfully ignorant. Here's how the breakdown actually works assuming competent non-morons: Amarr train lasers and missiles Gallente train hybrids and drones Caldari train hybrids and missiles Minmatar train projectiles and missiles If you really want to enjoy EVE Online: A Complex Game, you train some of everything, since even beyond these general patterns each race has certain ships that require additional skillsets (Gallente / Minmatar need to train shield and armor tanking skills, for example. Certain Amarr boats make extensive use of drones. And then there are the pirate ships, which just use random mixes of everything. Sometimes, you have to train things. Deal with it. caldari train missiles and jump to projectile/mini to round out. That might change in the next 6months if rail fits stop being awful. And no the naga isnt enough to make t2 hybrids worth the trouble of training them over just getting a better weapon system.
Now there's a man that see's why training Hybirds suck. Becouse after you do your going to try out Projectails and then smack yourself for spending the time you did on Hybirds.
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Posted - 2011.11.18 09:27:00 -
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Gypsio III wrote:OT Smithers wrote:I find it sad that the typical Gallente pilot, with zero Caldari ship command skills, can fit and fly a naga faster than the typical Caldari pilot. True Caldari pilots have hybrid skills. You are not a Caldari pilot.
And True Gallente pilots train hybirds skills too. But there is a reason that No hybird ships are in the top 20 and Gallente even get tracking/dmg bonus for hybirds and there still crap.
I mean droping a fleet full of Rokh/Hyperion/Megathron into a Major fleet battle and the opossing fleets going to laugh and have fun ganking a large number of your BS's in short order.
But drop in a fleet full of Dominix's and Rattlesnakes and they go damn this is going to be a tuff fight and it would be a more fair fight if drones got some of it's much needed love like low slot dmg modules and Drone Hardwiring.
And yes Cruise missiles and Trops need some much needed love too. As in they need to fly much faster to there targets then they do. They can cut back fly time to keep the same ranges they have now as they turn up the missile speed. It's not to much like rocket science. punt punt![Bear](https://forums-archive.eveonline.com/Images/Emoticons/ccp_bear.png) |
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Posted - 2011.11.18 09:30:00 -
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Rip Minner wrote:Gypsio III wrote:OT Smithers wrote:I find it sad that the typical Gallente pilot, with zero Caldari ship command skills, can fit and fly a naga faster than the typical Caldari pilot. True Caldari pilots have hybrid skills. You are not a Caldari pilot. And True Gallente pilots train hybirds skills too. But there is a reason that No hybird ships are in the top 20 and Gallente even get tracking/dmg bonus for hybirds and there still crap. I mean droping a fleet full of Rokh/Hyperion/Megathron into a Major fleet battle and the opossing fleets going to laugh and have fun ganking a large number of your BS's in short order. But drop in a fleet full of Dominix's and Rattlesnakes and they go damn this is going to be a tuff fight and it would be a more fair fight if drones got some of it's much needed love like low slot dmg modules and Drone Hardwiring. And yes Cruise missiles and Trops need some much needed love too. As in they need to fly much faster to there targets then they do. They can cut back fly time to keep the same ranges they have now as they turn up the missile speed. It's not to much like rocket science. punt punt ![Bear](https://forums-archive.eveonline.com/Images/Emoticons/ccp_bear.png)
Edit: And now that Super Caps can only carry Fighters/Fighter Bombers it would probly be balanced. |
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Posted - 2011.11.19 03:03:00 -
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Pinky Denmark wrote:People claiming that caldari is all about missiles and gallente all about drones are wrong and need to get away from their narrow track of thoughts... Caldari have some good missile ships and Gallente have some nice drone ships - But Hybrids are still our legacy and with a few tweaks here and there they will be just as effecient or much more than missiles/drones. You guys should be happy to get some versatility and trust me a Hybrid Naga will be better than a Torp Naga even if you will need a different aproach.
I believe however we have a problem with the current Tier 3 BCs in the lack of a clear purpose. It seems as CCP wanted to give the battlecrusiers battleship weapons, however currently the only thing they are really good at is sniping/suicide ganking because up and close I'd rather want to use tier 2 BC's with double EHP and almost same dps...
This said they all seem pretty balanced among themself. Imo it's too easy to fit the largest long range weapons though and the Tornado might still be just a little bit too fast. I really believe the Talos drone bonus ruins the concept without adding much to the Talos. I would make sure these ships had a signature radious closer to 150m enabling them even better to fight battleships and bigger. with their current low hitpoints, no bonus for tank and lack of drones/utility slots this is exactly what they should be good at.
Pinky
The line of you guys should be happy to get some versatility just do's not add up when.
1.) CCP releases two differnt flavors of Hybird ships. Reather limiting dont you think? And not just for this Teir 3 BC's ether.
2.) CCP releases Minmatar and Amarr with there races primary weapon systems but fails to release the Caldari/Gallente versions with there primary weapon systems. And yes Missiles are the Caldari primary weapon system and Drones being the Gallente primary weapon system is on a thin line as most of Gallente ships do have bonus primarly for Hybirds how ever it's the Drone ships that mainly get used and Gallente ships normaly have bigger drone bays and more drone bandwidth then other ships over all.
3.) Hybirds out side of smaller fleet fights and roaming ganks suck. Not all hybirds most can agre that Captial and small hybirds are just fine. Med hybirds and Large hybirds are what's primaly in question. As over all for cruiser/BC/and BS Hybirds just dont cut the mustered for Major fleet fights and that's becouse of game mechanic changes and the fact that Hybirds are meant to be the middle line and support weapon system for Caldari Missiles and Gallente drones.
So yes there is trueth to the fact that Missiles are Caldari primary weapons. Even though Cruise/Torps kind of suffer right now. And yes Gallente primary weapons are drones. And you would see this ships and there weapon systems if they were fixed to be on par with Projectials and Lazers more in major fleet fights.
If you want Caldari BS's in major fleet fights fix BS missles and give the Raven 8xMissile points and the added cpu/gride to fit them.
If you want Gallente BS's in major fleet fights fix the holes in drone's like Low slot dmg modules and Drone hardwireing.
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Posted - 2011.11.19 04:28:00 -
[23] - Quote
Mara Rinn wrote:I was successfully running L4 missions in the Naga when it was still a torpedo boat (and I don't have T2 torp skills). I'm not sure why people are convinced it was such a "fail" boat. I was having fun, then CCP took my shiny toy from me ![Evil](https://forums-archive.eveonline.com/Images/Emoticons/ccp_evil.png) In the meantime, I still have the tengu I'm flying, and then the CNR to train into.
Short of it is that Missiles and Drones make lag so that makes Gallente and Caldari the Red Headed Step Child that CCP likes to kick in the nuts and tell us its a good thing by trying to force Hybirds onto both of us.![Ugh](https://forums-archive.eveonline.com/Images/Emoticons/ccp_ugh.png)
Long of it is at the same time they dont want to make all gunnery weapons systems the same and no one wants that ether. Projectails fill there roles well as Artillery is best Alph and Autocannons are the best skirmish weapons in the game as it should be. Lazers fill there roles well to as Beams range dps and Pulses med to close dps.
So what gunnery role's are open to be filled by Hybirds that will not step of the roles of the other two. Rails best extrem ranged dps with witch there is curraintly no use for ingame and blasters as the point blank defence system that will brake CCP's stated game balance of no Large weapon systems being good at killing smaller ships. But there slowly geting blasters to that point blank defence role anyways with a 20% base tracking speed inc.
And on top of that there are alot of pissed off Caldari and Gallente pilots that could realy care less about Hybirds they want there BS Missiles and BS Missile platforms fixed and Gallente drone users want the drone holes filled like low slot drone dmg modules or a doubling of the drone bandwidth and drone bays and the ablity to fit Drone control units to get are drone dps up to par with Projectails and Lazers. And to fix the over site of no Drone hardwiring.
And to just rebalance are ships as a hole to be centered on drones way more then Hybirds. i.e. Dominix remove the 5% hybird dmg and replace it with a 7-10% to armor hitpoints.
Mega inc drone bay to match Dominix replace 5% hybird dmg and replace it with the 10% drone/dmg/hit bonus. It mite have 8 high slots but it only can fit the same number of hybirds as the Dominix anyways so its no bigge it's stuck right now halve way between being ether a great hybird platform or drone platform thats not fully reached for ether pve or pvp till you trade it in for a realy Hybird platform like the Vindicator anyways and many many Drone using gallente pilots will rejoice.
Keep the Hyperion as the Hybird ship.
Edit: I stoped there as I could list every BC/Cruiser ect. ect. for Gallente and there's no real need for that. And Caldari missils from frigs to BC's sizes are good it's mostly BS missiles and there lack of a 8 slot missile ship in the Tech 1 BS range. |
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Posted - 2011.11.19 04:48:00 -
[24] - Quote
Vincent Gaines wrote:InsomniaHUN wrote: if someone wants to use hybrid, use the gallante cruiser.... Why do people still make this stupid comment?
The real question is why is CCP pushing out 2xHybird platforms. If you dont like the Lemonaid in the glass cup thats ok becouse we also have Lemonaid in a plastic cup too? WTF |
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Posted - 2011.11.19 05:05:00 -
[25] - Quote
Vincent Gaines wrote:Sir Fury wrote:Validity doesn't apply, we're all throwing out opinions based on our own prejudices. & my answer is a simple one. Variety. Hybrid, Lazors, & Projectile capable pilots have a ship to fly. Those in Missiles don't. The reasoning has been primarily because missiles suck, in other words, would not fulfill the original purpose these ships were meant to serve. That saying, its still questionable whether the Talos will either. In the end whether or not all the ships are able to perform "there intended" function, 1 or 2 ships, in this case the Tornado & maybe the Oracle, will overshadow the Talos & the Naga, hybrid or Launcher, unless further changes are made. With the current game mechanics, maybe a hybrid Naga does perform better than a missile Naga. As I said before, if CCP''s going to roll out a hybrid Naga for now, & will consider adding missile options later when they get around to making BS Missiles PvP compatible, its probably ok. Otherwise that's just them saying fixing missiles is just too hard work & we won't do it. That's not very good for the game. & in all honesty, with the "buffed hybrids" still a mess, getting around to missiles is a bit of a pipe dream. So I say, let the missile capable pilots die in their Nagas. Us Hybrid pilots have 1 ship to play with, even if it needs improvements. Having 2 hybrid ships not only puts the 2 in direct competition (a battle of losers in my view, where there's no prize to be gained - like football spectators fighting while the actual players duke it out - looking at you Tornado & Oracle) with type of tank being the only distinction, its also boring. TL:DR Let all the main weapon systems be represented for some variety. Despite CCP trying to pigeonhole these new BCs for a specific role, us players will likely choose the best of the lot for that purpose, & find another uses for the rest, if their lucky. p.s. For a more selfish & irrational reasoning, being a Gallente pilot, I dislike the idea of a Caldari ship having a hybrid platform, which also may turn out to be better than our Hybrid platform. As bad as they are, Hybrids have traditionally been strongest amongst the Gallente. I want to keep it that way. But thats just possessive ol me. ![P](https://forums-archive.eveonline.com/Images/Emoticons/ccp_p.png) Crap, that's a really good response. Finally. I agree in many ways on what you said. If they want to make a missile Naga, it would take a whole lot of fine tuning to be viable, lest it become extremely niche (anti-capital large bomber). It would need to have 3 bonuses. 10% torpedo velocity 10% explosion radius 10% explosion velocity This should, and mind you I'm theorycrafting and don't have a spreadsheet or any of that crap, but make it somewhat viable. You would also need to adjust the PG and CPU as early on there were reports of fitting issues. The ship would need to be faster also, as it's kinda slow. the engagement range would need to be between 30-70km. I still believe it would die horribly 1v1 with any of the other tier 3 BCs but I digress. Speaking of the Talos..... In every engagement I have had against a Tornado, I have been unable to "catch" it, even if we start at 11km. This ship needs not a drone bay, but a web range bonus. I say give the thing 15% web range per level. and drop the damage bonus (use the bonus given to hybrids in the generic buff. - drop drone bay (again) - keep tracking bonus - web range bonus 10% per level - increase max speed to allow it to close - reduce sig radius slightly Now you have a GUNship that can get in closer.
Ya but you do know thats the same problem with omost every blaster ships ranging from cruiser to BS right. What your saying is hybirds are still not fixed to the degree that every blaster ships from Cruiser size to BS size needs a EW bonus in order to fuction right.
News flash we already know Hybirds were still broken junk so the Nage mite as well get it's own Caldari flavor of broken junk in Torps and Cruise missiles.
And let Drone pilots get there less broken junk of a drone boat reather then another Fail rail caldari ship that mite make a better ganking blaster ship then the gallente ganker.
Why becouse there are already alot of Fail/ganking Hybird ships already so give some love to the Missile and Drone users. Mostly drone users becouse we dont have nearly the number of sub-capital drone ships to pick from.
Edit: FYI I am crosstrained to every race and weapons system sub-captial. So I do have first hand user experiance with the vast majority of ships/weapons and even EW. |
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Posted - 2011.11.19 05:23:00 -
[26] - Quote
OT Smithers wrote:Vincent Gaines wrote:Phantomania wrote: I'll settle for the Launcher Hardpoints without bonus's, just to get 8 heavies on there!
Then you can complain that your torps don't hit anything and your ship always dies in a fire? Without the range, damage, and radial bonus a torp boat will be worthless. Go read up on the first half of this thread- exactly how terrible the Naga was EVEN WITH BONUSES.Phantomania wrote:Oh, cause you can't, its ineffective and stupid, but then if another pilot can, what does that make you? Wait.. wait wait wait wait wait.. Are you posting the position that you are upset still that this ship doesn't have slots for what you want to do, and that thing you wanted to do was not even what the ship was intended to do in the first place? That's like being mad that Jeep didn't make the Cherokee fast enough to use on a race track. I'm sorry, but it's your fault for skilling only missiles and caldari ships. They they should fix the BS missiles while they are at it. If Caldari are to be saddled with their alternate weapon system then the other races should as well. The Tornado should be missiles only, the Talos drones only, etc.
Why do all Caldari pilots think that Crap Hybirds are the main weapon sytem of Gallente it's not its are secondary weapon system too. Drones are the main Gallente weapon system. For the love of god there are many times many Gallente pilots that want are ships reworked to better show this as well as have the holes in drones filled in and no alot of them do not vist this forms very offten. Now if there was some kind of posted Drone boat balancing you could bet your bottom dollar alot more then me would be here right now.
How ever we complet |
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Posted - 2011.11.19 05:45:00 -
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OT Smithers wrote:Caldari are reported to be the most commonly played race in the game.
Historically many Caldari players have not invested valuable training time into hybrids for obvious reasons. 1. Caldari's main weapon is missiles, 2. Hybrids have always sucked, 3. Caldari Hybrid boats are unimpressive. Prior to this announcement only an idiot Caldari pilot would have invested the time to train hybrids.
A great many Caldari pilots feel like they have been given the short end of the stick for a long time when it comes to PvP -- which is why most train out of Caldari and into a PvP race once they understand the game better. With these new T3 BC's, CCP is doing nothing to correct this.
When this expansion launches there are going to be a LOT of angry Caldari pilots who will feel that CCP added new PvP ships for everyone but them.
I agree with what your saying 100%. But would like to point out that even though Gallente pilots are not reported to be as many as you Caldari but there are still a fair number of use too.
And alot of Gallente pilots agree that Drones are the main Gallente weapon and mostly fit AutoCannons to are drone ships that are way to few in number sub-capital wise to begin with. Are going to feel the same way about this Hybird Gallente Talos too. |
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Posted - 2011.11.19 05:55:00 -
[28] - Quote
I hope all you people that want Hybirds over Torps do realise that the only reason Hybirds are geting relanced in the first place was that CCP finally had no choice but to address the fact that there just that bad and were only being used as much as they were do to a Wormhole problem that you can see here http://www.youtube.com/watch?v=XrYe_4vHzgE .
And now that there on this road to fixing stuff or at least trying to fix stuff that Missiles or even Drones could be on the next patch as a reblance to better bring them into line with other weapon systems.
Edit: What that means is there's probly going to be a good Missile reblancing patch with in the next two Free updates. |
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Posted - 2011.11.19 08:41:00 -
[29] - Quote
Jhagiti Tyran wrote:Rip Minner wrote:Why do all Caldari pilots think that Crap Hybirds are the main weapon sytem of Gallente it's not its are secondary weapon system too. Drones are the main Gallente weapon system. Count how many drone focused/bonused Gallente ships there are and how many hyrbid focused/bonused ships there are and then think about it a little bit. Also way to sextuple post, there is an edit button so have a think about that to. http://wiki.eveonline.com/en/wiki/Gallente
Champions of liberty and fierce guardians of the human spirit, the Gallente Federation is the only true democracy in New Eden. Some of the most progressive leaders, scientists, and businessmen of the era have emerged from its diverse peoples. Pioneers of artificial intelligence, the Federation once relied almost entirely on drone fleets to defend its beliefs and borders. But the limitations of this technology and the lack of a human elementGÇöboth in terms of a military strategy, and as a means of spreading influenceGÇö eventually reached a critical point. Today, Gallentean starships are manned by some of the bravest men and women of New Eden.
Ya cant wonder why we Gallentes belive that Drones are the main weapon system of Gallentes.
Count ships ok lets start at the top with BS
BS carry has to have at least 125m3 drone bandwidth and at the very least at least 125m3 done bay lets look now at BS's
Tier 1 Dominix 125m3 Drone bandwidth and 375m3 drone bay with a drone dmg bonus on ship.
tier 2 Megathron it has 2 hybird weapon bonus on ship but lets look at the fittings opps only 6 turrent points but to make up for that its also a drone ships with 125m3 drone bandwidth and 125m3 drone bay so 1/1 hybirds and drones.
tier 3 Hyperion Hybirds.
So thats 2 ships for Hybirds and 2 ships for drones. Even Steven so far.
How about Tech 2 ships lets take a look there.
Sin whats this 125m3 drone bandwidth and 400m3 drone bay and drone dmg bonus
The Marauder Kronos is differntly a Hybird ship with slightly enhanced Drone bay for more drone flexablity but still primarly a Hybird ship.
So still even steven on Hybirds and Drone ships at 1/1 Tech 2 BS's.
Now one to tech 1 Gallente cruisers.
Cruiser drone carryers have to have at least 50m3 drone bandwidth and atleast the same in drone bay.
Celestis is a EW ship so I dont realy think its weapons realy count. But if you look at it there is a hybird bonus but its only got 3 turret hardpoints and 2 launcher and 40m3 drone bandwidth/bay so its weapons lay out is kind of all over the place becouse its main role is EW. So not counting this one for ether hybirds or drones.
Exequror is a Logi/hualer ship and it has no weapon bonus but has 4 turret hardpoints and 40m3 Drone bandwidth/bay again not counting this one as ether a hybird or drone ship.
Thorax Diffently a Hybird ship. But it do's full fill the base needs of also being a drone carry with 50m3 Drone bandwidth/bay so its a 1/1 1 for hybirds and 1 for drone carryers both. Ship bonus are hybird dmg and Micro warpdrive and so the final results is its the best blaster hybird tech 1 cruiser making it over shadow its drone carry bandwidth/bay.
Vexor Drone ships hands down 75m3 Drone bandwidth and 100m3 drone bay. 4 turrent hardpoints and ship bonus for both hybirds and drones but drone carry it diffently is.
So that's basicly even Steven again with 1/1 for both hybirds and drone carrys.
Ok thats were I stop as it would take way to much posting space to keep coming up Even Steven across most of the Gallente fleet for both hybirds and drones. |
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Posted - 2011.11.19 09:23:00 -
[30] - Quote
Jhagiti Tyran wrote:Rip Minner wrote:Why do all Caldari pilots think that Crap Hybirds are the main weapon sytem of Gallente it's not its are secondary weapon system too. Drones are the main Gallente weapon system. Count how many drone focused/bonused Gallente ships there are and how many hyrbid focused/bonused ships there are and then think about it a little bit. Also way to sextuple post, there is an edit button so have a think about that to.
And also instead of counting how many Hybird bonus ships there are why not try looking into the fact that only One hybird ships at each tech level and class are used and only one drone ship is used in each class.
Then take another step back to get a even better look at what Gallente ships are truely being used.
Can you guess what the most used Gallente ships are? Dominix? Myrmidon? Vexor? Ishtar? Lachesis/Arazu witch are EW ships.
And I will be truethfull and say I dont know much about how the Gallente frigs work as I only ever fly the Covert Ops ones both for bomber and scaning.
And weather or not Hybirds have been broken for the last two years makes no differnts becouse Drones have been broken over the last two years as well with no good way to raise are Drone dps to match that of projectiles and lazers.
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Posted - 2011.11.19 19:00:00 -
[31] - Quote
Ganthrithor wrote:Good god... you people. How how HOW can you complain about two new ships using hybrids and advocate for the new Gallente / Caldari BCs to use drones / missiles?
Have you ever ~*used*~ drones or missiles in PvP? They're absolutely terrible! Drones are glitchy, subject to being killed quickly and easily independently of their carrier, and hampered with speed and tracking problems that make them ineffective combat tools. Missiles, aside from heavies, are utter **** for PvP as well-- first there's the travel time problem, then there's the fact that none of the non-medium missile systems do any damage. Rockets and lights are just pathetically awful in terms of DPS and their ability to hit their intended (small, fast moving) targets for decent damage. Cruises / torps are similarly useless in that they can't do proper damage to anything other than battleships or larger.
There's a reason you don't see fleets of Ravens and Dominixes (the two month obsession with Das Boot fleets aside) on the field. Drones suck. Rockets suck. Light missiles suck. Cruises are at best "not good." Torps are almost completely worthless vs things smaller than POS. Only heavy missiles are anywhere near useful for PvP, which, when combined with the absolutely broken stats on the tier 2 Caldari BC is why 3/4 of EVE PvP these days consists of DrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakes.
Drones and missiles are bad for PvP. If a moronic subset of Caldari pilots really wishes to saddle themselves with yet another missile boat, fine, but leave Gallente out of it. I'll keep my blasters, thanks very much.
By the way, this is coming from someone who has (between all characters) every cruiser 5, all battleship 5's, and has flown ships from all races. It's not like I don't speak from experience.
O yes Drones must suck for pvp they suck so bad that they had to take them off of every Super Carrier and Carrier and then had to put them back on Carriers so they would not be about worthless. So ya your so right drones just totaly suck as pvp weapons.
And on top of that Drones have been broken over the last two years same as hybirds. No tech 2 Modules No Drone dmg modules no Drone hardwireing only Drone dmg rig is for Senterys. Meaning that the only reason Dominix's are not used much on the Battle field is becouse drone dps has been left behind to rot even as all other weapon systems are geting boosted though the roof.
And last I heared as I dont fly any races frigates much that Caldari missile frigates were doing just fine now after the last frigate class missile ajustments.
Ravens are not on the battle field in any meaningfull way becouse Battle ship Missiles and there platforms are broken. There is a glearing lack of a Tech 1 battle ships with 8xMissile hardpoints and both Cruise/Torps fly to there targets way to slow. Both are fairly easy fixs. Add two missile hard points to the raven with the needed cpu/gride for them and inc trop speed/cut fly time to keep same range and Drastly inc Cruiser speed and cut fly time to keep same range.
There mite be a few more tweaks needed for BS missiles but thoughs two are the primay problems.
At least were geting Tech 2 Drone modules at last.
And by the way I to can fly every sub capital ship and use there weapons and EW as well so I too speak from experience.
How ever I'm not one much for flying in small gank squads with witch no one has ever sayed blaster boats suck at. In fact it's the only thing there good at. And rails still just fail.
This are just facts why try twisting the true of things. |
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Posted - 2011.11.19 19:31:00 -
[32] - Quote
Jhagiti Tyran wrote:Rip Minner wrote:Jhagiti Tyran wrote:Rip Minner wrote:Why do all Caldari pilots think that Crap Hybirds are the main weapon sytem of Gallente it's not its are secondary weapon system too. Drones are the main Gallente weapon system. Count how many drone focused/bonused Gallente ships there are and how many hyrbid focused/bonused ships there are and then think about it a little bit. Also way to sextuple post, there is an edit button so have a think about that to. And also instead of counting how many Hybird bonus ships there are why not try looking into the fact that only One hybird ships at each tech level and class are used and only one drone ship is used in each class. Then take another step back to get a even better look at what Gallente ships are truely being used. Can you guess what the most used Gallente ships are? Dominix? Myrmidon? Vexor? Ishtar? Lachesis/Arazu witch are EW ships. And I will be truethfull and say I dont know much about how the Gallente frigs work as I only ever fly the Covert Ops ones both for bomber and scaning. And weather or not Hybirds have been broken for the last two years makes no differnts becouse Drones have been broken over the last two years as well with no good way to raise are Drone dps to match that of projectiles and lazers. No drone hardwiring. No drone dmg modules or a rework of drone ships to double the bandwidth and bays and adding drone control units to them. Ether way this would go along way bring drone dps up to par with Projectiles and Lazers. The drone dmg modules should be low slots like all other dmg modules and probly would be both the best for lag and easyest for all to grasp and understand. Only Sentry drone dmg rigs. No tech 2 drone modules at least till this expation but then again Hybirds probly got buffed around as much as drones did by finely get tech 2 modules. You still don't get it, hybrids are the primary Gallente weapon. What next? are you going to claim that Minmatars primary weapon are missiles because some of their ships have missile bonuses? Or maybe Amarr use drones as a primary weapon, they have something which even Gallente don't, ships with no weapon apart from the bonused drones. Your idea of focusing the Talos on drones is a bad idea to, if it was drone specialised it could very well end up completely useless outside of solo or very small gang PvP.
No I think you dont get it. They cant make Hybirds usefull for anything other then small gank squads becouse that would steep on the other two gunnery skills and Projectiles and Lazers are there respective races primary weapons and they should remain as they are with out Gallente/Caldari support hybird weapon systems encroaching on there ground.
That leaves Drones and Missiles for Gallente/Caldari. Caldari are better off for this then Gallente as they have alot of missile ships in there line up even if battle ship platforms and there missiles need to be reworked to be on par with Projectiles and Lazers. You cant bring realy bring Hybirds on par with ether with out making **** poor copys of Projectiles or Lazers.
So that leaves blasters as the extrem close range witch works fine in small battles and fleets and Rails at Extrem long range with witch there is no use for in game at the moment do to game mechanics. And thats the way they should stay.
But we still need to get Gallente and Caldari ships into Major fleet warfar alot more then they are now. So how are you going to do that.
Easy fix the glearing holes in Drone Modules/hardwiring and dmg rigs. In essons raise Drone dps to be on par with Projectiles and Lazers.
Fix BS missiles and there platforms. It's not rocket science punt punt.![Lol](https://forums-archive.eveonline.com/Images/Emoticons/ccp_lol.png)
And as a side note my ideal for puting drones on the Talos was so that it mite be used alot more then it is going to be. Talos and Naga just something to use till you can fly a Tornado or Oracle. And this time the Tornado totaly makes the Hybird ships look like pall shadows.
But I realy would have much less of a problem with the Talos being hybirds if the put missiles on the nage. I just dont what two times the worthless hybird ships.
It would at least have been better to have only 1 hybird ship and then something alse like ether a torp naga or a drone talos. I like alot of people mainly want varity.
i.e. If you dont like the coolaid in the glass cup "Talos" we have some coolaid in a plastic cup "Naga". See the problem here. There are more weapon systems in the game then just Guns or Hybirds! |
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Posted - 2011.11.19 19:42:00 -
[33] - Quote
Gecko O'Bac wrote:Since there is a new version of pyfa, I messed around a bit with it to see if I could come up with something better than I put up in game... Seems I couldn't... Here's the fit, am I missing something?
[Naga, Naga fit]
425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L
10MN MicroWarpdrive II Large Shield Extender II Large Shield Extender II Invulnerability Field II Sensor Booster II Tracking Computer II
Magnetic Field Stabilizer II Magnetic Field Stabilizer II Reactor Control Unit II
Medium Hybrid Collision Accelerator I Medium Hybrid Metastasis Adjuster I Medium Ancillary Current Router I
1386 m/s top speed, 23.4k ehp (uniform spread), 715 dps on lvl 5 skills with CN antimatter, 725 with Javelin, 415 with Spike. That's without taking into account reload time, which will lower a little the dps. Even with named mods you can't lose the current router rig, since it'd require a 5% grid implant (3.10% grid needed actually -_-')
This is, of course, a fleet sniper fit. Tracking computer may or may not be necessary... A little bit of tracking helps I guess. One could substitute a hardener, but I guess it comes down more to taste than to an effective difference.
All in all doesn't seem that bad...
(Edit: with the tracking computer on, against an identical naga, MWDing at full speed perfectly transversal you get a top dps of around 600ish, at slightly over your optimal range. For more comparisons just import the fit into pyfa)
(Edit2: with optimal range script and CN iridium, you get a 150km optimal and 417 dps, more than spike without the useless range and the tracking malus. It's actually quite a good trade off)
First off if you only need 3.10% more grid replace the reactor control unit with a Power Diagnostic system it will give you the grid you need and more shields/cap/cap rechage at the same time.
Secondly Fail rails are still Fail rails this will not make it into sniping fleets becouse it's still fail rails and it's fail rails on a ship that cant hope to tank another BS at range. Sorry thats just the way it is. I did not make the ship or the game just puting some facts out there. |
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Posted - 2011.11.19 19:46:00 -
[34] - Quote
spawx wrote:Bethany Hawke wrote:Naga: I see why the reluctance with cruise (I would love it) but I can see why not - if the intended prey of the new ships are BS. If I want a rail platform I would pick the rokh over the naga. That means I would drop the hybrid from them all together and focus on torp. If you give them a +damage bonus, then it makes the raven look bad.So the only thing left, is to give them a range bonus. But what about giving them two? Flight time and velocity? Then they would become a "torp sniper" (ish). I would also give all torps 10% more range and take the range bonus off Raven/Widow (net no effect) and replace it with a straight +damage ontop of the +rof but then, I like missiles ![Twisted](https://forums-archive.eveonline.com/Images/Emoticons/ccp_twisted.png) the raven IS bad compared to the other BSes so it shuld not be measured compared to caldari BSes. in fact they shuld also be boosted in pvp usefulness.
This is true the Raven needs two more Missile hard points and the cpu/grid to use them and Battle ship missiles need reworked to be usefull in pvp.
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Posted - 2011.11.19 19:50:00 -
[35] - Quote
Wylee Coyote wrote:Jhagiti Tyran wrote: You still don't get it, hybrids are the primary Gallente weapon. What next? are you going to claim that Minmatars primary weapon are missiles because some of their ships have missile bonuses? Or maybe Amarr use drones as a primary weapon, they have something which even Gallente don't, ships with no weapon apart from the bonused drones.
Myrmidon. Jhagiti Tyran wrote:Your idea of focusing the Talos on drones is a bad idea to, if it was drone specialised it could very well end up completely useless outside of solo or very small gang PvP.
Considering that solo and small gang pvp are the two types of pvp that players clamour the most (as far as I've read/seen in game and on the forums) for better quality/more of, how is that bad? qft |
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Posted - 2011.11.20 00:13:00 -
[36] - Quote
Phantomania wrote:Ganthrithor wrote:"Guys guys take it on my word as a caldari pilot-- the way to fix eve is to give the Raven 20 missile hardpoints and change missiles so they do full damage to MWDing interceptors. Gallente should be forced to use drones and railguns should remain utterly useless!"
Getout you badspelling moron.
:frogbarf:
e: this forum needs negrep. Badly. Its.... Get out you bad spelling moron.
And Ganthrirhor takes a Grammor Wrecking shot to da face mon. Done to him as he trys to burn in close to apply his spelling blaster guns but yet again there just no match for Grammor Autocannons!![Big smile](https://forums-archive.eveonline.com/Images/Emoticons/ccp_smile-big.png) |
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Posted - 2011.11.20 10:27:00 -
[37] - Quote
Fair is fair we have gotten way off topic.
Ya Talos is going to go the way of all blaster ships. Nothing has changed there.
Ya Naga is going to follow the Talos it's heart braking too. I realy like the look and fell of this ship it mite be good with some AC's we will see.
Amarr is probly the best balanced.
Minmatar Overpowered as normal.
That about sums it up in the end.
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Posted - 2011.11.21 01:13:00 -
[38] - Quote
Imrik86 wrote:m0cking bird wrote: The Talos is funny, because once it gets to a certain range. Most tier 3 battle-cruisers cannot track other teir 3 battle-cruiser. Talos and Naga can do that way better than the others. Thing is, the Naga can do it @ close, medium and long range (with web).
Why people insist into thinking Caldari ships are excellent blasters boats? Just because blasters take the same skill set? The Naga is sub-optimal with blasters, like any Caldari boat.
- It's short on power grid.
- By fitting web and speed mod you are sacrificing tanking.
- Optimal bonus is less useful on blasters than rails since it's percentual. 10% on 5km is 5.5km. 10% on 100km is 110km. 500m changes nothing for blasters, while the extra 10km allows you to use higher damage ammo on rails.
- Speed is not amazing, and using a MWD together with shield tanking will make you bloom like a xmas tree. You die from the BS guns before you get in range.
If blaster Caldari boats were as effective as people tend to make them look, we would see them figuring on kill board's top 20.
Well you see the problem right there with that top 20 is you dont see any Hybird gun ships period end of story. So I dont know why you would see Caldari as bad blaster boats when there are none on the top 20 to begin with.
So it's realy Hybirds as a hole that suck and not just the Caldari ones.
That 50% optimal mite not look much on paper but when your realy boncing in and out of web/scrable range becouse the only ships slower then you are Amarr ships though in the fact your shield tanked so you probly got room for at least 1 Tracking Enhancer on the lows and that 50% realy starts paying off in spades for added dps.
Not that I approve of having two times sucky hybird ships though as far as Hybird ships go the Caldari and Gallente ones are about on par with each other at the bottom tied for last place.
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Posted - 2011.11.21 06:21:00 -
[39] - Quote
Bayushi Tamago wrote:Gallente are getting the hybrid side of the weapon system. Make the Naga a torp or cruise boat so Caldari Missile people don't have to cross train to be able to use a decent Ti3 BC
Both the Naga and Talos are on about even ground. But I too would have liked a 4th weapon system persent here other then 2xHybirds. And damn if the Caldari dont realy need some kind of tech 1 ship that can at least fit 8xBattle Ship Missiles anyway. |
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Posted - 2011.11.24 06:11:00 -
[40] - Quote
Tanya Powers wrote:Obsidian Hawk wrote:Why are people complaining about sacrificing tank for a web?
This is not a solo game. its a massive multiplayer game. Just pay one of your corp mates to fly around in a rifter with some webs to slow down your targets. Thing is that you don't need to sacrifice whatsoever if you use Tornado. That's the problem. To make Rails Naga or Talos perform like Tornado you need to add a lot of low/med slots to these 2. Tornado can fit a very strong tank, still speed tank, track at high speed and apply important damage. The only competing with is the Oracle thx to his 70K EHP ability and performing weapon system, actually if you put at 140km Tornado vs Oracle both average resistance fit and not moving chances are Oracle wins but by very short margin, if both have transversal then Tornado wins hands down. Talos and Naga can not compete with these too at any level atm, the worst of all being Talos by a large margin.
Tanya the Oracle needs something to kill ![Pirate](https://forums-archive.eveonline.com/Images/Emoticons/ccp_pirate.png) |
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Posted - 2011.11.24 06:20:00 -
[41] - Quote
Pinky Denmark wrote:You won't see Rokhs a lot because - People will have to actively play to do missions with it instead of slugging missiles
- Optimal bonus is useless for a fleet ship already having the best range
- Most other battleships does 25% more damage under 50km
- Getting any dps benefits with range is near impossible in a fluid battle
- Hybrids have their damage types locked up pretty tight
- Large Shield Extenders are not as effecient as 1600mm plates and active tanks sucks for fleet pvp
The Naga is different in many areas and should not be compared directly.
It mite not be a Rokh but it's still a Large Hybird weapon ship so it's just a screwed as every other Large turrent Hybird ship for major fleet fights.
How ever it will do just fine for all the thighs that Hybird ships are already used for. Nothing more nothing less. End of story.
I personly look forward to all the smack talkers saying Hybirds are fine just need to find the right fits.
Becouse I plain on being a fly on the wall of that major fleet fight were one side is primarly Gallente and the other side has the fairly standered fleet used today. So I can film it and play it over and over and laugh my ars off. And to also link a copy to CCP with that almighty we told you so.
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Posted - 2011.11.28 01:05:00 -
[42] - Quote
Sigras wrote:Alexandros Balfros wrote:I was looking forward to the naga but then it was made a rail platform i died a little inside
I'm not training gunnery when i'm specced in missiles :/ Were you equally upset that the oracle, talos and tornado werent caldari? sometimes they put stuff in the game that you cant fly yet . . . it gives you something to train for.
Let me help you out.
I think what he means is that he is not training crap Hybirds.
I already started there with them to late for me.
And he is right. He is much better off spending the time training Projectiles or Lazers.
And no think god there is the Tornado and Oracle. Two times the ganking Hybird ships not realy needed this time or any other time.
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Posted - 2011.11.28 01:09:00 -
[43] - Quote
Xonk wrote:Ranger 1 wrote:Xonk wrote:Ok folks, time to weigh in.
After spending several hours on the Test Server with a Naga, as well as with my corp mates with the other new ships...we have come to the conclusion that the suck. No, really. We each got a whip that we fly...Me, the Naga, and with the Amarr and the Galente ship. We shot at each other. I got popped by me ceo with his Galente ship. I then got my Rattlesnake, and shot at both of them, and I popped him. We tried SEVERAL different fits. I have all my shield skills to 5, but i suck at gunnery, I am better at missiles and drones. See, we feel that after testing these, that they are NOT a good PvE ship, or even PvP as they are right now. You would need SEVERAL of these ships to take down a Battleship. So, PLEASE make these a bit better, just turn them into Battleships, and add more things....for the Naga, drones and missiles, and more slots and a better cap and shields. Otherwise, I don't see where these would fit in. I am not complaining, just stating there needs to be something done, in order for these ships to be of any use. Seriously? ![Smile](https://forums-archive.eveonline.com/Images/Emoticons/ccp_smile.png) Look my friend, nobody ever said they were designed to go toe to toe with a Rattlesnake. Heh. I know, it was close by, and I put some heavy missiles on it. I guess my, and my friend's main question is, what exactly is the role of these ships? Are they PvE, PvP, Gank? etc. Just curious, and perhaps a DEV can answer... :)
Gank and I can see them working wonders in class 1-2 wormholes for pos bashing.
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Posted - 2011.11.28 01:14:00 -
[44] - Quote
I'm Down wrote:I just don't see the point in any of these ships in close range compared to a hurricane which gets a drone bay, way more ehp, high dmg, high speed, better tracking, and a choice between utility high slots or more dmg.
Basically, the only point of these ships is long range warfare where they become even more paper thin. With long range warfare, the tornado can't fit for ****, the naga beats the talos, and the oracle combines the best tracking even w/o the 37.5 % boost from the talos, with high alpha thanks to tachyons and good speed.
Seriously, in close range combat, there's no situation I can think of where I'd rather have a fleet of these, over a fleet of welp hurricanes that cost less, and have more versatility and ehp.
if you're going to make them long range boats pretty exclusively, then at the very least, give them more base lock range.
Ya in major fleet fights more or less this is right.
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